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Sandhurst School

Computing & IT

Intent:

Our vision is to empower all students, regardless of background, ability, or prior experience, to become confident, creative, and critical thinkers in the digital world. We aim to equip them with the computational skills and knowledge to not only use technology effectively but also understand its inner workings and potential to shape the future. We want students to develop an understanding far deeper than the interface they operate with, enabling them to develop their ideas through information and communication technology (ICT).

Further information:

Our curriculum

We have a high-quality, established curriculum that is coherently planned and sequenced. This curriculum has been developed, tested, and modified over a number of years, and we constantly monitor and make relevant changes based on factors like the latest DfE guidance on online learning. Our key objectives are to:

  • Develop computational thinking: Foster problem-solving skills through the decomposition of complex tasks, algorithmic thinking, and the design of effective solutions using appropriate programming languages.
  • Embrace digital literacy: Equip students with the critical skills to navigate the digital landscape safely, responsibly, and ethically. This includes understanding online safety, data security, and the ethical implications of technology.
  • Nurture creativity and innovation: Provide opportunities for students to express themselves through various digital channels, encouraging them to design, develop, and present innovative technological solutions.
  • Bridge the gap between user and developer: Demystify the technology behind everyday applications by exploring core computer science concepts like hardware, software, networks, and data structures.
  • Celebrate diversity and inclusion: Ensure all students, including those with Special Educational Needs (SEN), feel supported and challenged through differentiated learning strategies and personalised approaches. We aim to foster a welcoming environment where everyone feels confident to participate and explore their potential.
  • Address absences and learning gaps: Utilise various resources and flexible learning approaches to ensure students who have missed lessons due to absences can catch up and maintain their progress.

Implementation: Teaching and planning

We employ a variety of engaging and differentiated teaching methods and resources to cater to diverse learning styles and abilities. These include:

  • Interactive activities
  • Simulations
  • Hands-on projects
  • Opportunities for individual and group work
  • Formative assessment and differentiation to tailor learning experiences to individual needs and SEN considerations
  • Collaboration to foster a supportive learning environment

We also ensure all students have access to the software needed to complete coursework through online software and by opening our open area for after-school access for students who lack resources at home.

Assessment

We utilise a variety of assessment strategies to monitor student progress and inform future teaching and learning. This includes ongoing formative assessment to support differentiation and summative assessment to measure student attainment against curriculum objectives.

Impact

By the end of KS4, we aim for students to be:

  • Equipped with the knowledge and skills to confidently use technology for various purposes.
  • Adept at problem-solving and critical thinking, applying computational approaches to real-world challenges.
  • Capable of designing and developing simple computer programs, and understanding the underlying concepts of computer science.
  • Responsible and ethical digital citizens, aware of online safety and the societal implications of technology.
  • Enthusiastic about exploring the vast potential of computer science and pursuing further education or careers in this dynamic field.
 

Curriculum time allocation

KS3 (Years 7, 8 and 9) - 1 or 2 hours per fortnight

KS4 (Years 10 and 11) - 5 hours per fortnight

Curriculum pathways

KS3

KS4 Computer Science

KS4 Creative iMedia

KS4 Personal Learning Checklists (PLC)

Creative iMedia

Creative iMedia Unit 1 The media industry

Creative iMedia Unit 2 Factors influencing Product Design

Creative iMedia Unit 3 Pre-production planning

Creative iMedia Unit 4 Distribution considerations

 

Computer Studies

Computer Studies J27701 1.1 Systems architecture

Computer Studies J27701 1.2 Memory and storage

Computer Studies J27701 1.3 Computer. Networks, connections and protocols

Computer Studies J27701 1.4 Network Security

Computer Studies J27701 1.5 Systems software

Computer Studies J27701 1.6 Ethical, legal, cultural and environmental impacts of digital technology 

Computer Studies J27701_UNIT 1 COMPLETE

Computer Studies J27702 2.1 Algorithms

Computer Studies J27702 2.2 Programming fundamentals

Computer Studies J27702 2.3 Producing robust programs

Computer Studies J27702 2.4 Boolean logic

Computer Studies J27702 2.5 Programming Languages and Integrated Development Environments

Computer Studies J27702_UNIT 2 COMPLETE

KS4 exam information

Exam Computer Science
Board OCR
Spec J277
Paper 1

Computer Systems

50% of the qualification

80 marks

1 hr 30 mins

Paper 2

Computational thinking, algorithms and programming

50% of the qualification

80 marks

1 hr 30 mins

Exam Creative iMedia
Board OCR
Spec J834
Paper 1

Pre-production skills

1hr 15 min
Terminal Exam 33%
60 marks

Paper 2

2 pieces of Coursework 33% each

Digital Graphic (compulsory)

Interactive Product (option choice)

Approximately 15 hours of supervised time for each piece of coursework.

 

Department Contact

Mrs J Anderson
janderson@sandhurstschool.org.uk